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Features
GETIC is unique by Terrain CSG operation may perform
GETIC is unique in speed performance for CSG, BSP and PVS compilation
GETIC is way more more stabile and Friendly than any other 3D scene editors
GETIC is 5 CAD$ and BSP file structure is well documented
3D EDITOR
- Tones of CSG Operations on multiple brushes
- Terrain Height Map (128x128) and Terrain CSG (24x24 tiles);
- Editing Operations (Move Rotate Scale) per any Item/Brush in the scene
- User Defined items by configuration text file.
- Polygon Extrusion and Polygon Patching (for detailed light mapping)
- Polygonal Path (spline) Skinning
- Moving Platforms Elevators, on any user defined path
- Wireframe View, Textured View, Light Mapp View
- BSP View, PVS View, Leaf Zone View, Portals View
- BSP Graph tree View, Leaf Content View
- Custom Script Support and Editor
BSP COMPILER
- Solid BSP (Leafy) Compiler for main scene.
- Mixed AABB-Leafy BSP Compiler for Terrain and custom detail models
- Configurable BSP Splitters (Hints) or Automatic Splitters
- BSP (balance versus cuts) configuration
- Automatic Portal Compiler
- Potentially Visible Sets calculation and compression
- Automatic/User Defined Zone visibility calculation
- Light Map calculation from 4x4 up to 128x128 at 3bps
- Separate BSP for Detail Models and Terrain
- Option to save all BSP resources (images, sounds, etc) in the BSP or
separate files
- zip BSP compression for the BSP and BSP resources.
IDE & BSP FILE
- Plug In Interface for Importers/Exporters
- User Defined Entities (passes you a 'C' structure/item and class)
- 4 Texture stages per polygon / Item
- Register combiners Ready
- Crash Recovery
- Full 3D PVS View of the scene
- Full Compiled View of the scene
- Full Portal View of the scene
- Full Leaf by Leaf View of the scene
- Full BSP Tree graph for all models and main scene
- Full Wire Frame View
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